Monday, May 19, 2014

Future Patches Continue...

Wartune 3.1 
  • Souls of the Island – 4 Player battles against the former World Bosses. Open at 11:00 and 16:30. 2 or 3 different difficulty levels. Team has 30 min from the event start time to kill the boss. Rewards based on damage done. Resurrection time after death only 10 seconds.
  • Group Arena – Removed. Replaced with a 4 v 4 Team Arena. Entry times are the same, insignia rewards are the same, and the 15 battle limit is the same, but all players start in the Iron Group. Every week based on points players are then placed in Diamond (top), Gold, Silver, and Iron (bottom) groups based on last week’s points. At the end of the week, players get rewards based on their final ranking. As expected, the best rewards are for those in the Diamond Group.
  • Personalized Titles. Lv 45+ can complete a Quest Chain and make their own title. Once completed, all titles add attributes, and each level adds to these attributes. Additional titles added:
  1. Guild King – #1 Overall Guild
  2. Torch Barren – Carry the torch to completion 10 times
  3. Battlefield Winner – Win 3 straight Battlefield fights
  4. Mech Master – Participate in 10 Tank Battles
  5. Trial of God – Complete Tower of Kings Nightmare
  6. Souls of War – Kill 1,000 Sylphs in the Sylph Atoll
  7. Tiamat Experiance – Complete level 5 of the Tiamat Invasion
  8. For Hero’s Only – Complete ALL Nightmare MP dungeons
  9. Errand King – Complete 20 Bronze Treasure Maps
  10. Planting Expert – Weed and Pest Control 100 times each
  11. Soul Island Guardians – Souls of the Island Boss battle ranked team (#1?)

  • Sylphs can now use Runes and Holy Seal
  • New Advanced Rune System (See advanced system in WT 2)
  • Changed graphics for some skills
  • Easier to get lv 20, 30 equip sets – Removed Broken Weapon Requirements

Wartune 3.15 (Again, No number for this patch)
  • New Crypt – Purgatory Maze. Required Level 100 Forgotten Catacombs Cleared First.
  • New Troops – Magic Angels and Magic Knights – Level 70 Troops
  • Account Protection – A second password may be assigned for important items to prevent accidental important item sales
  • Returning Players Rewards – Permanent Feature – For players offline a long time, when you come back to the game you can get some welcome back items
  • Student Play Protection – Unless you verify your identity as an adult, you are assumed to be a student and are kicked off after 4 hours on weekdays.
  • VIP Shop Returned



Wartune 3.2 

  • Sylph Gear – 6 Pieces per Sylph. Starts at Blue Quality and can be upgraded to Purple, then Orange. Stats can be refined in 2 ways. Basic is based off the Daru Enchanting of Troop Skills, where each attempt gives a counter, once maxed you are guaranteed to upgrade it. Maximum of 10 blue equipment, 20 purple, orange is 30. The advanced method is a bit more confusing…

  • New Game System – Monopoly – Yes I said Monopoly…here are the types of squares you can land on
  1. starting point – Players starting position of the station, without rolling dice
  2. end – Arrive at this point for the victory
  3. ordinary battle – Multi mobs fight
  4. reinforcements war – Mobs reinforcements fight
  5. BOSS battle – BOSS battle with mobs
  6. random events – Fight does not happen, get a random reward
  7. trap – Your next fight after stepping on this, you will have 1/2 hp
  8. chest – Fight does not happen, get something random (good or bad)
You can get assistance from friends once per day, and purchase additional help chances.
  • Class Wars Change – Troops removed from Class Wars and replaced with Sylphs. Players can make the formation before the fight. Fight time extended from 150 to 170 seconds. Full fights will only leave 10 seconds before the next fight.
  • New System – Cross Server Sylph Arena. Exact same as current Sylph arena, but cross server. Rankings update every 30 min.
  • Holy Seal – Can only be used ONCE per battle
  • Spirit Convent – Can now be gifted to others (Do not expect the gifting to ever come to English version)
  • Changes made to – Guild Warehouse, and Talents (Will update these later)
Note – China got Jewel Hunt in this update


Wartune 3.3 




  • Guild Boss – Level 6+ Guilds can summon Guild Boss twice a day. Guild has 30 min to beat the Guild Boss. Players over Level 55 can participate in 1 v 1 fight (Not team)(will only be rewarded for the first time they participate). There are multiple Bosses and each costs different ammount of Guild Contribution to summon. Player will fight with 2 Sylphs not troops (it seems troops are being phased out in full). Rewards for all participants. Additional rewards for top 3 and Final Strike (also a title).
  • Guild Boss Rewards – New Tab in the Guild Shop to spend them
  • Guild “Senior” Skills – New Tab with more skills to buy with Guild Boss rewards. YouMUST have all lv 10 skills on the first tab before it unlocks.
  • Guild Contribution – Daru can now be contributed.
  • Clash of the Titans – Think of it as a Team Class Wars. Once a month you can register a team the day before it begins. Once the team is registered no changes can be made (So Hope everyone shows up! Preliminaries are on a Tuesday at 19:55, and Finals are on Thursday. Teams can use Unbound Balens (NOT Bound Balens) to increase their stats +5% up to 10 times (or +50%). Preliminaries – Teams Fight 15 other teams, and if no team wins in time the Most Damage determines the winning team. Finals – Top 16 Teams fight each other, teams ranked 17-100 fight winners vs winners and losers vs losers until everyone has a final ranking. Betting on winning teams may also occur just like Class Wars between Preliminaries and Finals.
  • New Alchemy System – 1 Free Gold/Daru Alchemy daily. Balen cost increases after each additional use, and additional rewards are given at the 5, 10, and 20 mark (Will be different for VIP players as they can do more times)
  • New Backpack Page – Does not open row by row, but cannot be opened until you have opened all of pages 1, 2, 3 so unsure the exact method. 
  • New Honor Level – 450,000. The new Medal Gains exp and levels up which adds to the bonuses. Looks like a max of 10 Levels. The medal expires every 7 days, but new purchases keep the already worked on exp/level. 
  • Daily Honor Cap – Raised to 6,000.
  • New Sylph Equipment Added
  • Catacomb change – Different background and wolves replaced Eyes for some boss fights

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