Thursday, May 22, 2014
Monday, May 19, 2014
Future Patches Continue...
Wartune 3.1
- Souls of the Island – 4 Player battles against the former World Bosses. Open at 11:00 and 16:30. 2 or 3 different difficulty levels. Team has 30 min from the event start time to kill the boss. Rewards based on damage done. Resurrection time after death only 10 seconds.
- Group Arena – Removed. Replaced with a 4 v 4 Team Arena. Entry times are the same, insignia rewards are the same, and the 15 battle limit is the same, but all players start in the Iron Group. Every week based on points players are then placed in Diamond (top), Gold, Silver, and Iron (bottom) groups based on last week’s points. At the end of the week, players get rewards based on their final ranking. As expected, the best rewards are for those in the Diamond Group.
- Personalized Titles. Lv 45+ can complete a Quest Chain and make their own title. Once completed, all titles add attributes, and each level adds to these attributes. Additional titles added:
- Guild King – #1 Overall Guild
- Torch Barren – Carry the torch to completion 10 times
- Battlefield Winner – Win 3 straight Battlefield fights
- Mech Master – Participate in 10 Tank Battles
- Trial of God – Complete Tower of Kings Nightmare
- Souls of War – Kill 1,000 Sylphs in the Sylph Atoll
- Tiamat Experiance – Complete level 5 of the Tiamat Invasion
- For Hero’s Only – Complete ALL Nightmare MP dungeons
- Errand King – Complete 20 Bronze Treasure Maps
- Planting Expert – Weed and Pest Control 100 times each
- Soul Island Guardians – Souls of the Island Boss battle ranked team (#1?)
- Sylphs can now use Runes and Holy Seal
- New Advanced Rune System (See advanced system in WT 2)
- Changed graphics for some skills
- Easier to get lv 20, 30 equip sets – Removed Broken Weapon Requirements
Wartune 3.15 (Again, No number for this patch)
- New Crypt – Purgatory Maze. Required Level 100 Forgotten Catacombs Cleared First.
- New Troops – Magic Angels and Magic Knights – Level 70 Troops
- Account Protection – A second password may be assigned for important items to prevent accidental important item sales
- Returning Players Rewards – Permanent Feature – For players offline a long time, when you come back to the game you can get some welcome back items
- Student Play Protection – Unless you verify your identity as an adult, you are assumed to be a student and are kicked off after 4 hours on weekdays.
- VIP Shop Returned
Wartune 3.2
- Sylph Gear – 6 Pieces per Sylph. Starts at Blue Quality and can be upgraded to Purple, then Orange. Stats can be refined in 2 ways. Basic is based off the Daru Enchanting of Troop Skills, where each attempt gives a counter, once maxed you are guaranteed to upgrade it. Maximum of 10 blue equipment, 20 purple, orange is 30. The advanced method is a bit more confusing…
- New Game System – Monopoly – Yes I said Monopoly…here are the types of squares you can land on
- starting point – Players starting position of the station, without rolling dice
- end – Arrive at this point for the victory
- ordinary battle – Multi mobs fight
- reinforcements war – Mobs reinforcements fight
- BOSS battle – BOSS battle with mobs
- random events – Fight does not happen, get a random reward
- trap – Your next fight after stepping on this, you will have 1/2 hp
- chest – Fight does not happen, get something random (good or bad)
You can get assistance from friends once per day, and purchase additional help chances.
- Class Wars Change – Troops removed from Class Wars and replaced with Sylphs. Players can make the formation before the fight. Fight time extended from 150 to 170 seconds. Full fights will only leave 10 seconds before the next fight.
- New System – Cross Server Sylph Arena. Exact same as current Sylph arena, but cross server. Rankings update every 30 min.
- Holy Seal – Can only be used ONCE per battle
- Spirit Convent – Can now be gifted to others (Do not expect the gifting to ever come to English version)
- Changes made to – Guild Warehouse, and Talents (Will update these later)
Note – China got Jewel Hunt in this update
Friday, May 16, 2014
Thursday, May 15, 2014
Resistance Reduction Unlockable
Hello guys, as of lately there's been some reports about people not being able to unlock it.
And how it works in-game it says you need to have 300 resistance in total to open it, and some of you may or may not be aware that their current adds some resistance as well which it dosen't count towards the total.
Here's how you can unlock it and to make sure you have the total for one.
1.Go to your sylph page and use the rest button to disable the sylph.
2.Go to your battle protection system, and here's an example of how it should look without your sylph on you.
And you can count if you have a total of 300 that is the real reduction without a sylph on you.
3.Now if you have more than 300 in total, go to your Battle Protection panel and click on the shield to unlock it.
Hope this helps, if you have any questions please feel free to post
Monday, January 20, 2014
Future Patches
2.15 (USA Release – April 2014)
- Added 80 PVE equipment
- Added 80 MP dungeon (Normal and Nightmare)
- Added 80 Solo Dungeon
- Amount of exp needed from level 71-80 is lowered
- Increased warehouse capacity
- Amethyst Mine – Added a 10 sec protection to both players after a battle
- Guild and Mystery Shops – Added Lv 80 Legend Stones
- 2.2 (USA Release – April 2014)
- Battle Guardian System – Open to players Level 50 or 55+. Helps out in battles, and defends against Souls. Includes a resistance. There are 6 types of Battle Guardians. Upgrades through crystals that can be upgraded through synthesis. Crystals can be obtained through Lost Treasure Maps (below)
- Battle Guardian System – Open to players Level 50 or 55+. Helps out in battles, and defends against Souls. Includes a resistance. There are 6 types of Battle Guardians. Upgrades through crystals that can be upgraded through synthesis. Crystals can be obtained through Lost Treasure Maps (below)
- Lost Treasure – Teams of 4 Lv 50+ can get a treasure map, follow it to a location, fight a mob, and be rewarded. There are 4 types of treasure maps, Gold (Highest), Silver, Dark Iron, and Bronze (worst) and rewards depend on which you receive. Balens can be used to get a different map.
- Team Mode – Players can team up and use team chat. Max of 4 players. Teammates show up on map for you to see their location. Teammates cannot attack each other including in Islands Map, Amethyst Mine, etc…
- Individual Guild Battle Rewards – Changed to:
Win Under 20 Min – 1,000 Honor, 1,150 Insignia, 50 Mount Training Whips, 1,000 Guild Contribution
Win Between 20 – 40 Min – 850 Honor, 950 Insignia, 40 Mount Training Whips, 850 Guild Contribution
Win Longer than 40 Min – 700 Honor, 750 Insignia, 30 Mount Training Whips, 700 Guild Contribution
Lose Under 20 Min – 400 Honor, 450 Insignia, 10 Mount Training Whips, 400 Guild Contribution
Lose Between 20 – 40 Min – 450 Honor, 550 Insignia, 15 Mount Training Whips, 450 Guild Contribution
Lose Longer than 40 Min – 500 Honor, 650 Insignia, 20 Mount Training Whips, 500 Guild Contribution - Final Guild Wars Rankings Rewards – Changed to (Seems the same to me):
1st – 30 Mount Training Whips, 200 Soul Crystals
2nd – 20 Mount Training Whips, 150 Soul Crystals
3rd – 10 Mount Training Whips, 100 Soul Crystals
4th and 5th – 90 Soul Crystals
6th and 7th – 80 Soul Crystals
8th – 70 Soul Crystals - Class War Changes –
Preliminaries – ALL FIGHTS – Win = 270 points, Lose = 135 Points
Finals – Top 16 into Upper Bracket (If tie for 16th place a random draw is done). All players fight all 15 others and the winner is decided by this.
17-100 – 15 Fights, winners face winners, losers face losers, etc…and everyone ends with a place.
Bonus Glory Crystal For Places (1st – 3rd still get titles/mount):
1st – 5,000
2nd – 4,600
3rd – 4,200
4th – 5th – 4,000
6th – 8th – 3,800
9th – 12th – 3,600
13th – 16th – 3,400
17th (1st in 2nd bracket) – 3,200
18th – 3,000
19th – 2,800
20th – 36th – 2,600
37th – 56th – 2,400
57th – 76th – 2,200
77th – 100th – 2,000
Server Bonus Exp – For 7 Days after Class Wars Ends (best result for server, not combined):
Player in 1st-10th place – Server gains 50% exp
Player in 11th-20th place – Server gains 40% exp
Player in 21st-30th place – Server gains 30% exp - #1 From Each Class War gets a statue in the middle of Sky City for players to pray to.
- Max number of Souls you can carry is increased
- Tank Events – Cannot be entered in last 5 minutes (Like Battlegrounds now)
- Daily Events – New page
- Medallion – Slight tweaks to stats
- When PM’ing offline friends, a mail is opened for you.
- 2.2 Part 2 (USA Release – April 2014)
- New Quests – An NPC in Sky City will randomly have quests for you throughout the day
- VIP Shop – A special Shop for VIP players Only. Discounted items will be here and change from time to time.
- VIP Privileges – All Levels have slight adjustments to VIP Privileges.
- Pack Changes – Adjustments to the first recharge and normal recharge packs
2.3 (USA Release – April 2014) - Added new SP Event – Path to the Vault of Heaven
- Solo Arena attempts reduced to 10, rewards doubled. You can pay for 10 more attempts.
- 3v3 Arena attempts reduced to 15, rewards doubled.
- Changes made to Divine Altar – Guild Leaders can now start at level 1, 5, 10, 15, 20, 25, 30, or 35. Top Rankings Rewards Increased 5×.
- 2 New Slyphs:
Medusa
Triton - VIP Sales section Removed
2.4 (USA Release – April 2014)
- Clothing Stats – Players can add the major stats to their clothing through the use of fashion debris, shards, and chests. These work much like gems on your equipment as there are different levels of these items and multiple pieces can be upgraded to the next level.
- New Honor Ranks – 2 New Honor Ranks added after Lord Divine. Medallions added for these ranks too (I cannot see the exact honor level amounts).
- New Dragon Soul System – normal obtained after the completion of the task “dragon egg” hatching dragon eggs get Dragon Soul, feeding Dragon Soul Dragon Soul to war. Advanced mode opening soon with Advanced level tasks.
Wartune 2 (Not 2.0) (USA Release – Late June/Early July 2014)
Advanced Career Paths – Player must be level 80 and have a certain Honor Level (Hard to tell which). Complete a few tasks and get access to the Following:
Advanced Career Paths – Player must be level 80 and have a certain Honor Level (Hard to tell which). Complete a few tasks and get access to the Following:
- Advanced Fate System
- New Title, Special graphics, POSSIBLY a free mount.
- Advanced Astrals – Players can consume gold to get bonus astral stats. 2 New Astral Slots
- Advanced Skill Tree – It seems you get more skill points, but the exact number is unknown. See Knight Example Below
- Advanced Soul Engraving – Once you have gotten Soul Engraving lv 80 you can go even farther! You need “Soul Imprints” from the “Flame Temple” (See Below for event description)
- Refined Mounts – Each mount can be refined and has different refine requirement amounts. VIPOnly Mounts, and time limit mounts (Class Wars Evil Unicorn) are excluded. You need “Animal Hoof’s” from “Tiamat Invasion” (See Below for event description)
- God Cast System – ONLY for Level 80 Epic items – You can add more stats through a new type of synthesis. Each piece of equipment has a specific stat that can be synthesized. Items needed: “Vulcan’s Hammer” from Cross Server Guild Battles (See Below for event description), and Vulcan’s Fire from failed synthesis.
- Advanced Battlegrounds – Same Battlegrounds rules, but only for advanced players. New map –
- Flame Temple – 15 v 15 PVP Battleground. 20 Min Length. Open 13:00 – 23:00
There are 3 Totem Poles. A player can take a flag (15 seconds to pick up) from their base to a totem and place it (15 seconds to place). Each totem under control earns the team points. - Tiamat Invasion – MP Boss Fight Map – Costs 60 Stamina to join. Go with a team of up to 4. 20 Bosses appear in Ascending Order of Strength. Once you kill one the previous, the next will appear. Time Limit of 20 minutes, players dead have a 30 second resurrection cd before fighting again. Similar to fighting World Boss, the other 3 players help lower the hp. Drops are determined by random dice rolls.
- Cross Server Guild Battles – 7 Week Season. Fights every Saturday (Sunday for Class War weeks) to not interfere with normal Guild Battles. Guild Leader MUST register (this costs guild contribution). When 24 or more Guilds Register a League is formed. If an odd number of Guilds, 1 Guild will get a bye each week, get some sort of lucky prize (It’s confusing right now)
>Weeks 1-4 – Preliminary Rounds. Matchups are random. Score is the final Guild Points each side has at the end of the guild battle. Rankings at the end of Week 4 is your TOTAL score from all 4 Guild Battles.
>Weeks 5-7 – Finals – 4 Brackets based on Preliminary Round Rankings. #1-8 = Diamond Group, #9-16 = Gold Group, #17-24 = Silver Group, #25+ = Iron Group. Diamond – Silver Groups have Bracket Guild Battle such as normal Guild Battles. Iron Group faces similar ranked Guilds.
>Battle Process – 40 Players per Guild. Guild Leader/Assistant Leaders can select 10 teams of 4. Players can collect up to 100 resources and bring them back to their base for points. If player is killed, other side gets 10% of the resource point value. There are 5 Guard Towers, each start neutral and can be occupied by 1 team of 4 at any one time. When destroyed they take 2 minutes to revive and come back as neutral again. Every so often the Guild gets points for occupying these. Each Guild may summon up to 5 chariots. These chariots can go unmanned or players can enter it. Chariots can attack players, or other chariots. No Ward tower to attack, chariot goes around until destroyed. 10,000 Points is required to win the Guild Battle. King’s Seals are awarded for each individual battle, at the end of Preliminaries, and at the end of Finals and can be exchanged in the King Shop for Mount Cards, God Cast Vulcan’s Hammers, Soul Imprints/Stones, Gold Boxes, Sylphs, etc…King’s Seals are cleared before the next Season of Guild Battles, you cannot save them between seasons - Marriage System – Players above level 36 can get engaged. You must be friends to do this. One must buy the “Engagement Ring” in the mall to propose. If the proposal is refused you get the ring back. There are 3 weddings, small, medium, and large. The bigger the wedding, the greater the rewards. Once the wedding is set, you have the chapel for 2 hours. Once the wedding is complete, both players get a permanent buff, a wedding ring in place of the engagement ring and new skills. The wedding ring can be upgraded based on the player’s friendship. Players can complete married quests together up to 10 a day. Players get a special tree that can be harvested twice a day and watered every hour. If either player chooses to, they can spend balens to get a divorce. Both players will lose all Marriage buffs, skills, etc…
- Exp required from level 40 – 80 is reduced
- Reduced the amount of items needed for some items
- Increased amount of Legendary Stones dropped
- Cooldown times for Guild Building upgrades altered
- Forgotten Catacombs difficulty decreased
- Forgotten Catacombs now opened at Level 12
- Mount System now opened at Level 16
- Solo Arena now opened at Level 16
- Astro System now opened at Level 18
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